Review of a good map design and a poor map design
Map 1: Poor Map Design
Map 2: Good Map Design
Though both maps are crowded and appear to have “too much information”, they are consistent with Disney World in General. “There is always a lot going on at Walt Disney World” (Credits: Danny Cox). While the two maps are representative of what Disney World is, a few things stand out with regards to the design of both maps:
· The information presented in the graphics, should be interesting, multivariated and complex. This is the case in Map #2, but not in Map #1.
· Use symbols appropriately to “maximize the map’s information content and communication capabilities”. (pg. 9 – Lab Lecture – Thematic Cartography Lab). Is the Map effectively labeled so that the reader is capable of understanding what the map is and why it is important? Map #1 does not give the reader a clear indication of where anything is, there are no legends, no title, and no labels. Map #2 is filled with legends, icons, labels that help the reader know exactly where everything is and how to get around.
· Ask the question, “why are you making the map, who is the audience, and what do they want from the map?” (pg. 7 – Lab Lecture – Thematic Cartography Lab). In Map #1, it is not clear what the map is trying to communicate – perhaps simply provide an overview of Disney World, since it is difficult to use it as a guide map. Map #2 is clearly a guide map and is would be more effective in helping visitors to Disney World, find their way around.
· “Embed a bit of passion…..”in your design. (pg. 10 – Lab Lecture – Thematic Cartography Lab). While both maps represent the same area, Map #2 is more appealing to the reader and while it is still as busy as Map #1, it is inviting and almost has a feel of “Come Check out ALL that Disney World has to offer!”. Map #1 on the contrary, is dull and not as inviting.
· The more important items should stand out, while the less important should fall back. Map #2 does a good job of highlighting what it feels are the more important things to the reader – the different parks/attractions at Disney World. Nothing really stands out as being more important in Map #1.
· Map #1 does not have a Title and without “Walt” in the picture, it would be difficult to know that the map was that of Disney. Map #2 has a clear title of what the area is.
· Map #2 is presented in a more “cartoon-like” image that is consistent with those that know Disneyland. This type of design for the Map is therefore very effective unlike the design of Map #1.
Overall, Map#2 is a better map and an example of a good map, while Map #1 would represent a poor map.
Project Summary Description:
1. Began by reviewing the lecture and followed this with a review of laboratory task requirements.
2. A look at a summary of the “20 Tufteisms from the Visual Display of Quantitative Information” was able to provide a checklist for use when reviewing map designs.
3. Then moved on to review the 5 principles of Map Design.
4. Both the Tufteisms and the Principles of Map Design were useful in evaluating both maps.
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